RDM

Killing a player for no reason randomly. In order to kill a player, a prior interaction with that player, which contains a logical escalation towards a violent exchange, is required (initiation).

Example of RDM:

Subject A walks up to Subject B who he/she has never interacted with and shoots Subject B.

Subject A shoots Subject B after getting into a car accident with them. This interaction would have been better served by roleplaying out a traffic collision, calling an officer, tow truck, and/or exchanging insurance information.

Examples of what is valid interaction and exchange:

Subject A has a prior interaction with Subject B where Subject B had assaulted his wife at a store. Subject B fled and then continued to harass his wife online and gave no apology even whileSubject A had threatened him violently. Finally Subject A meets Subject B and shoots him.

In this example, we can see a clear exchange which contained escalation between both player's characters has occurred.

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