RDM
Killing a player for no reason randomly. In order to kill a player, a prior interaction with that player, which contains a logical escalation towards a violent exchange, is required (initiation).
Example of RDM:
Subject A
walks up to Subject B
who he/she has never interacted with and shoots Subject B.
Subject A
shoots Subject B
after getting into a car accident with them. This interaction would have been better served by roleplaying out a traffic collision, calling an officer, tow truck, and/or exchanging insurance information.
Examples of what is valid interaction and exchange:
Subject A
has a prior interaction with Subject B
where Subject B
had assaulted his wife at a store. Subject B
fled and then continued to harass his wife online and gave no apology even whileSubject A
had threatened him violently. Finally Subject A
meets Subject B
and shoots him.
In this example, we can see a clear exchange which contained escalation between both player's characters has occurred.
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